![]() ![]() In any case, depending on how the rest of the games audio was recorded and how they play those sounds, it could create very odd discrepancies in audio volume, directional audio cues, etc. I do indie-level game dev/mod stuff, and instantly recognized what was going on. I stood between him and the guys dancing, and all the audio came directly from the shop owner, to include the other people talking. The shop owner complaining about the loud music. Ya, I first noticed it clearly at the beginning of the demo, when I walked out onto the streets for the first time. I stood between 2 homeless guys having a conversation and both voices came from the exact same side as if the one was just talking to himself in different voices. Good find, I was actually able to test that just now and you are 100% right. It's mostly only noticeable when you stand between the two people talking, as it reveals which character is projecting the entire group dialog. The result is all voices and sounds for that scene coming from one character. But i didnt expect a long game, 15 hours tops. 10 hours in and im only in the Bank level. It seems that some scenes use a single sound file being projected from one point in the game, despite the scene itself having multiple characters spread around. If the lenght is actually 9-10 hours (which will be probably longer for me) and i can play it twice or 3 times for different endings, thats mostly OK for me. Originally posted by ̶M̶I̶N̶U̶S̶:I found an issue with sound propagation in some scenes. ![]()
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