![]() The industry has evolved from basic Java games to full-fledged 3D titles in just a couple of decades, thanks to the rapid advancement of smartphone technologies. And once again much thanks to Quaranyr in the comments for digging up more precise technical stuff.The world of mobile games is constantly achieving new standards. Even more so than Warriors of the North, Dark Side is both poorly-documented online and full of things whose true behavior is poorly-explained. especially since Dark Side is full of bugs and poor translation that make many of its explanations outright false. ![]() I mention a few tidbits that can be worth knowing for a first-time player as well. I do wish I knew why the dev team decided to overhaul Orcs again. Did they think Adrenaline Levels were a problem?ĭemons. There's some design-problematic choices in here, but I quite appreciate Dark Side finally giving Demons a cool, distinctive dynamic in their own right. I do wish it did more to encourage mono-Demons, admittedly. I'm very curious as to why Dark Side kept the Zlogn-generating mechanic Warriors of the North introduced, but dropped all the Necro Energy stuff outside that. Not that it was super-relevant, but it still seems an odd set of choices. Dark Side is the entry with the least relevance of them. They don't show up as enemies very often, and you have almost no incentive to use them, even very early in the game. ![]() ![]() Dark Side has too many Neutral units, which is particularly frustrating since most of them are gimmicky junk. Weirdly enough, Dark Side is possibly the best game in the series for Humans, even though their internal elements would seem to be inferior to Warriors of the North's iteration.ĭwarves and Zwergr. By contrast, Dark Side is probably the worst entry for Dwarves. ![]()
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